/* 
This code was added by Luke Barton to create an array of messages and auto-hide timers.
The intent is to keep all the javascript in one place.
*/


/*************************************************************************
  This code is from Dynamic Web Coding at http://www.dyn-web.com/
  Copyright 2003-4 by Sharon Paine 
  See Terms of Use at http://www.dyn-web.com/bus/terms.html
  regarding conditions under which you may use this code.
  This notice must be retained in the code as is!
*************************************************************************/

// NOTE: The functions called onmouseover/out plus the message variables need to be included early in the document 
// or errors will be triggered if user hovers over tooltip-activating links before page completely loaded
function doTooltip(e, msg) 
{
	if (typeof Tooltip == "undefined" || !Tooltip.ready) return;
	
	Tooltip.clearTimer();
  	Tooltip.show(e, msg);
}

function hideTip() 
{
	if (typeof Tooltip == "undefined" || !Tooltip.ready) return;
  	Tooltip.timerId = setTimeout("Tooltip.hide()", 300);
}

// tooltip content variables
//var msgTips = "Icon Option 1 &#151; no icon. Click anywhere to see the next icon option.";
//var msgList = " ";



/*************************************************************************
    dw_event.js (version date Feb 2004)
        
    This code is from Dynamic Web Coding at http://www.dyn-web.com/
    See Terms of Use at http://www.dyn-web.com/bus/terms.html
    regarding conditions under which you may use this code.
    This notice must be retained in the code as is!
*************************************************************************/

var dw_event = {
  
  add: function(obj, etype, fp, cap) {
    cap = cap || false;
    if (obj.addEventListener) obj.addEventListener(etype, fp, cap);
    else if (obj.attachEvent) obj.attachEvent("on" + etype, fp);
  }, 

  remove: function(obj, etype, fp, cap) {
    cap = cap || false;
    if (obj.removeEventListener) obj.removeEventListener(etype, fp, cap);
    else if (obj.detachEvent) obj.detachEvent("on" + etype, fp);
  }, 

  DOMit: function(e) { 
    e = e? e: window.event;
    e.tgt = e.srcElement? e.srcElement: e.target;
    
    if (!e.preventDefault) e.preventDefault = function () { return false; }
    if (!e.stopPropagation) e.stopPropagation = function () { if (window.event) window.event.cancelBubble = true; }
        
    return e;
  }
  
}

/*************************************************************************
  dw_viewport.js  version date Nov 2003
  
  This code is from Dynamic Web Coding at http://www.dyn-web.com/
  Copyright 2003 by Sharon Paine 
  See Terms of Use at http://www.dyn-web.com/bus/terms.html
  regarding conditions under which you may use this code.
  This notice must be retained in the code as is!
*************************************************************************/  
  
viewport = {
  getWinWidth: function () {
    this.width = 0;
    if (window.innerWidth) this.width = window.innerWidth - 18;
    else if (document.documentElement && document.documentElement.clientWidth) 
  		this.width = document.documentElement.clientWidth;
    else if (document.body && document.body.clientWidth) 
  		this.width = document.body.clientWidth;
  },
  
  getWinHeight: function () {
    this.height = 0;
    if (window.innerHeight) this.height = window.innerHeight - 18;
  	else if (document.documentElement && document.documentElement.clientHeight) 
  		this.height = document.documentElement.clientHeight;
  	else if (document.body && document.body.clientHeight) 
  		this.height = document.body.clientHeight;
  },
  
  getScrollX: function () {
    this.scrollX = 0;
  	if (typeof window.pageXOffset == "number") this.scrollX = window.pageXOffset;
  	else if (document.documentElement && document.documentElement.scrollLeft)
  		this.scrollX = document.documentElement.scrollLeft;
  	else if (document.body && document.body.scrollLeft) 
  		this.scrollX = document.body.scrollLeft; 
  	else if (window.scrollX) this.scrollX = window.scrollX;
  },
  
  getScrollY: function () {
    this.scrollY = 0;    
    if (typeof window.pageYOffset == "number") this.scrollY = window.pageYOffset;
    else if (document.documentElement && document.documentElement.scrollTop)
  		this.scrollY = document.documentElement.scrollTop;
  	else if (document.body && document.body.scrollTop) 
  		this.scrollY = document.body.scrollTop; 
  	else if (window.scrollY) this.scrollY = window.scrollY;
  },
  
  getAll: function () {
    this.getWinWidth(); this.getWinHeight();
    this.getScrollX();  this.getScrollY();
  }
  
}



/*************************************************************************
  
  dw_tooltip.js
  version date: Nov 2003
  requires: dw_event.js and dw_viewport.js
  
  This code is from Dynamic Web Coding at http://www.dyn-web.com/
  Copyright 2003 by Sharon Paine 
  See Terms of Use at http://www.dyn-web.com/bus/terms.html
  regarding conditions under which you may use this code.
  This notice must be retained in the code as is!

*************************************************************************/

var Tooltip = {
  followMouse: false,
  offX: 30,
  offY: -5,
  
  ready: false,
  t1: null,
  t2: null,
  tipID: "tipDiv",
  tip: null,
  
  init: function() {
    if ( document.createElement && document.body && typeof document.body.appendChild != "undefined" ) {
      var el = document.createElement("DIV");
      el.className = "tooltip";
      el.id = this.tipID;
      document.body.appendChild(el);
      this.ready = true;
    }
  },
  
  show: function(e, msg) {
	if (this.t1) clearTimeout(this.t1);	
	if (this.t2) clearTimeout(this.t2); 
	this.tip = document.getElementById( this.tipID );
	// set up mousemove 
	//if (this.followMouse) 
	// dw_event.add( document, "mousemove", this.trackMouse, true );
	if (message_array[msg] != "")
	{
		this.writeTip("");  // for mac ie
		
		// MODIFIED BY LUKE BARTON ON TUE-10-05-2004 TO INCORPORATE MESSAGE ARRAY
		this.writeTip(message_array[msg]);
		viewport.getAll();
		this.positionTip(e);
		this.t1 = setTimeout("document.getElementById('" + Tooltip.tipID + "').style.visibility = 'visible'", 200);
	}
	
	this.t2 = setTimeout("document.getElementById('" + this.tipID + "').style.visibility = 'hidden'", timer_array[msg]);
  	
    },
    
    writeTip: function(msg) {
      if ( this.tip && typeof this.tip.innerHTML != "undefined" ) this.tip.innerHTML = msg;
    },
    
    positionTip: function(e) {
      var x = e.pageX? e.pageX: e.clientX + viewport.scrollX;;
	   	  
      var y = e.pageY? e.pageY: e.clientY + viewport.scrollY;

		
	      if ( x + this.tip.offsetWidth + this.offX > viewport.width + viewport.scrollX )
   		     x = x - this.tip.offsetWidth - this.offX;
   	   	  else x = x + this.offX;
	
   	 
      	  if ( y + this.tip.offsetHeight + this.offY > viewport.height + viewport.scrollY )
        		y = ( y - this.tip.offsetHeight - this.offY > viewport.scrollY )? y - this.tip.offsetHeight - this.offY : viewport.height + viewport.scrollY - this.tip.offsetHeight;
		  else y = y + this.offY;
  
      	  this.tip.style.left = x + "px"; 
		  this.tip.style.top = y + "px";


    },
    
    hide: function() {
      if (this.t1) clearTimeout(this.t1);	
    	if (this.t2) clearTimeout(this.t2); 
      this.t2 = setTimeout("document.getElementById('" + this.tipID + "').style.visibility = 'hidden'",200);
    	// release mousemove
    	if (this.followMouse) 
    		dw_event.remove( document, "mousemove", this.trackMouse, true );
      this.tip = null;
    },
    
    trackMouse: function(e) {
    	e = dw_event.DOMit(e);
     	Tooltip.positionTip(e);	
    }

}

//Tooltip.init();




/*************************************************************************
  This code is from Dynamic Web Coding at http://www.dyn-web.com/
  Copyright 2003-4 by Sharon Paine 
  See Terms of Use at http://www.dyn-web.com/bus/terms.html
  regarding conditions under which you may use this code.
  This notice must be retained in the code as is!
*************************************************************************/

function initHoverTip() 
{
	var tip = document.getElementById? document.getElementById(Tooltip.tipID): null;
	if (tip)
	{
    	Tooltip.followMouse = true;  // must be turned off for this version
    	tip.onmouseout = Tooltip.tipOutCheck;
    	tip.onmouseover = Tooltip.clearTimer;
  	}
}

Tooltip.tipOutCheck = function(e) 
{
	e = dw_event.DOMit(e);
	
	// is element moused into contained by tooltip?
	var toEl = e.relatedTarget? e.relatedTarget: e.toElement;
	if (this != toEl && !contained(toEl, this)) Tooltip.hide();	
}

// returns true of oNode is contained by oCont (container)
function contained(oNode, oCont) 
{
	if (!oNode) return; // in case alt-tab away while hovering (prevent error)
	while ( oNode = oNode.parentNode ) if ( oNode == oCont ) return true;
	return false;
}


Tooltip.timerId = 0;
Tooltip.clearTimer = function() 
{
	if (Tooltip.timerId) clearTimeout(Tooltip.timerId);
}

/*
JavaScript Error Trapping and Logging

This library module enables suppression of
JavaScript errors in a way that allows errors
to be hidden from view, logged to a server
log file for further review, and optionally
displayed in the window.status area if desired.

Source: Webmonkey Code Library
(http://www.hotwired.com/webmonkey/javascript/code_library/)

Author: Patrick Corcoran
Author email: patrick@taylor.org
*/

trapErrors = true;
  // Setting this to false will turn off JS error suppression,
  // setting the browser to its normal behavior.
  // Useful for debugging during development.
  
logErrors = false;
  // Setting this to false will stop errors from being logged.
  // Useful when working offline or without CGI.
  
showErrorAsStatusMessage = false;
  // Setting this to true will cause the browser to display
  // the error message as the window.defaultStatus text,
  // resulting in a quieter, but not invisible, error message.
  // Sometimes this can be a more pleasant way to debug JavaScript.

logNumErrors = 3;
  // Number of JS errors per page to enter into log before calling it quits.
  // Large values aren't recommended ... if you're getting a lot
  // of errors per pageview, then you're probably in a nasty loop.

logScriptLoc = "path to your cgi script goes here";
  // The script must reside within the htdocs tree
  // or in a server-aliased directory like /cgi-bin,
  // since the error message is sent via HTTP.

scriptName = "JS Err Log";
  // Optional: This can be any string of text used to identify the script.

logComment = "Testing";
  // Optional: A short comment may be supplied here.

// You may want to separate the remainder of the script from
// the preceding portion so that you can call the same
// error trapping code with different variable settings from
// different HTML pages without repeating a lot of code.

MSIE = (navigator.userAgent.indexOf('MSIE') > -1) ? ( true ) : ( false );
  // Is this browser a Microsoft Internet Explorer browser?

if (!MSIE) { originalErrorHandler = window.onerror; }
  // Read and store value of current window.onerror property for later restoring.
  // But exclude MSIE because it won't allow us to read the window.onerror property.
  
originalDefaultStatus = window.defaultStatus;
  // Read and store value of current window.defaultStatus property for later restoring.
  
numErrorEvents = 0;
  // Number of Errors we've experienced so far for this pageview.


function handleErrors(msg, errUrl, line) {

  if (logErrors || showErrorAsStatusMessage) {
    
    if (numErrorEvents < logNumErrors) {
      
      errImage = new Array(logNumErrors);
        // This will hold all of our Image() objects we will create
        // to pass error data to the server.
      
      d = new Date();
        // We append a new Date() object to the end of every GET string
        // to ensure that the URL is always unique, and therefore not
        // subject to the disk cache frustrations of MSIE.
      
      sn = (scriptName) ? ('&scr=' + escape(scriptName)) : ('');
      lc = (logComment) ? ('&comm=' + escape(logComment)) : ('');
        // Escape the data from the optional scriptName and logComment variables if necessary.
              
      if (MSIE) {
        // window.onerror in MSIE doesn't pass msg, errUrl, line values
        // automatically like Netscape does, so we must approximate them.
        errUrl = this.location;    
        msg = 'Unspecified JS Error';  
        line = 'MSIE';          
      } else {
        line = 'line ' + line;
      }
      
      if (logErrors) {
        
        errLogEntry = logScriptLoc + '?url=' + escape(errUrl) + '&msg=' + escape(msg) + '&line=' + escape(line) + sn + lc + '&d=' + escape(d);
          // Build a GET string from the data we have pieced together about the error event.
  
        errImage[numErrorEvents] = new Image();  
        errImage[numErrorEvents].src = errLogEntry;
          // The Image() object is essentially the only Object
          // in NS3, NS4, and MSIE that can have its URL refreshed
          // without reloading the page, so we use it as a background data
          // carrier for client->server communication.  We set the new URL equal
          // to our GET string, which will get parsed by the CGI on the server.
          // The CGI will return empty/garbage data, but we don't care,
          // since the image we're loading here isn't for display.
      }
      
      if (showErrorAsStatusMessage) { window.defaultStatus = 'JavaScript Error: ' + msg + ' in ' + line; }
      
      numErrorEvents++;
    }
  }
  
  return trapErrors;
}

function restoreWindowToPreviousState() {
  // Set window.onerror and window.defaultStatus
  // to their initial state when leaving the page.
  if (!MSIE) { window.onerror = originalErrorHandler; }
  window.defaultStatus = originalDefaultStatus;
}

window.onUnload = restoreWindowToPreviousState;

window.onerror = handleErrors;


// Start hover tip
//initHoverTip();